Str:18+4 | HP:40/40 | |||
Dex:17 +3 | AC:16 Flatfooted:13 Touch:13 | |||
Con:15 +2 | Init:+3 | |||
Int:20 +5 | Fort:+6 | |||
Wis:16 +3 | Ref:+7 | |||
Cha:13 +1 | Will:+6 | |||
Race:Human | Class:Alchemist 4 | |||
Base Attack:+3 | Align: CN | |||
Base Melee:+7 | Diety: | |||
Base Ranged:+6 | XP: | |||
Attacks: | Dmg | Crit | Rang | |
Light Crossbow +6 | 1D8 | 19-20x2 | 80 | |
Longspear +7 | d8+6 | x3 | reach | |
Claws x2(mutagen) +7 | 1d6+4 | x2 | - | |
Bite (Mutagen) +7 | 1d8+4 | x2 | - | |
Feats: Brew Potion (class), Throw Anything (class), Power Attack, Iron Will, Skill Focus: Craft Alchemy | ||||
**Skills* | Rank | Mod | Misc | Total |
Appraise | 4 | 5 | 3 | 12 |
Disable Device | 4 | 3 | 3 | 10 |
Craft Alchemy | 4 | 5 | 18 | 27 |
Knowledge Arcana | 4 | 5 | 4 | 13 |
Knowledge Engineering | 4 | 5 | 4 | 13 |
Knowledge Nature | 4 | 5 | 3 | 11 |
Perception | 4 | 3 | 3 | 10 |
Spellcraft | 4 | 5 | 3 | 12 |
Survival | 4 | 3 | 3 | 10 |
Use Magic Device | 4 | 1 | 3 | 8 |
*Special Qualities: Heart of the Fields, Alchemy, Bombs (2d6), Mutagen, Poison Resistance +2, Poison use, Swift Alchemy, Mathematical Prodigy, Oenopion Alchemist | ||
Armor: Studded leather - +3 AC, +5 Dex, -1 Check | ||
Gear | Qty | Wt |
Cauldron of Brewing | 1 | 5 |
Backpack | 1 | 2 |
Bedroll | 1 | 5 |
Rations | 4 | 4 |
Ioun Torch | 1 | |
Acid Flask | 2 | 2 |
Alchemist Fire | 2 | 2 |
Anti Toxin | 1 | - |
Holy Water | 1 | 1 |
Tinder Twig | 5 | - |
Smoke stick | 2 | 1 |
Thunderstone | 1 | 1 |
Alchemist Kit | 1 | 5 |
Waterskin | 1 | 4 |
620g | 9s | c |
Discoveries:
Feral mutagen: Whenever the alchemist imbibes a mutagen, he gains two claw attacks and a bite attack. These are primary attacks and are made using the alchemist's full base attack bonus. The claw attacks deal 1d6 points of damage (1d4 if the alchemist is Small) and the bite attack deals 1d8 points of damage (1d6 if the alchemist is Small). While the mutagen is in effect, the alchemist gains a +2 competence bonus on Intimidate skill checks.
Concentrate poison: The alchemist can combine two doses of the same poison to increase their effects. This requires two doses of the poison and 1 minute of concentration. When completed, the alchemist has one dose of poison. The poison's frequency is extended by 50% and the save DC increases by +2. This poison must be used within 1 hour of its creation or it is ruined.
Recipe
Corn Whiskey x2
Potato Vodka x2
Extracts prepared
Level 1: DC16, 5/day - Crafters Fortune, Cure Light Wounds, Enlarge Person, Bombers Eye, Empty slot
Level 2: DC17, 2/day - Alchemical Allocation, Vomit Swarm
Formulae known:
1st level:
Bomber's Eye
Crafter's Fortune
Cure Light Wounds
Detect Secret Doors
Enlarge Person
Identify
Reduce Person
True Strike
Anticipate Peril