Simple Weapons | Cost | Dmg (S) | Dmg (M) | Critical | Range | Weight | Type | Special |
---|---|---|---|---|---|---|---|---|
Light Melee Weapons | ||||||||
Hook hand | 10 gp | 1d3 | 1d4 | ×2 | — | 1 lb. | S | Disarm |
Two-Handed Melee Weapons | ||||||||
Bayonet | 5 gp | 1d4 | 1d6 | ×2 | — | 1 lb. | P | — |
Boarding pike | 8 gp | 1d6 | 1d8 | ×3 | — | 9 lbs. | P | Brace, reach |
Martial Weapons | Cost | Dmg (S) | Dmg (M) | Critical | Range | Weight | Type | Special |
Light Melee Weapons | ||||||||
Axe, boarding | 6 gp | 1d4 | 1d6 | ×3 | — | 3 lbs. | P or S | — |
Cat-o’-nine-tails | 1 gp | 1d3 | 1d4 | ×2 | — | 1 lb. | S | Disarm, nonlethal |
One-Handed Melee Weapons | ||||||||
Cutlass | 15 gp | 1d4 | 1d6 | 18–20/×2 | — | 4 lbs. | S | — |
Exotic Weapons | Cost | Dmg (S) | Dmg (M) | Critical | Range | Weight | Type | Special |
Two-Handed Melee Weapons | ||||||||
Harpoon | 5 gp | 1d6 | 1d8 | ×3 | 10 ft. | 16 lbs. | P | Grappling |
Ranged Weapons | ||||||||
Grappling hook | 6 gp | 1d4 | 1d6 | ×2 | 10 ft. | 14 lbs. | P | Grappling |
Siege Engines | Cost | Dmg | Critical | Range | Type | Crew | Aim | Load | |
---|---|---|---|---|---|---|---|---|---|
Large Direct-Fire Siege Engines | |||||||||
Ballista, light | 500 gp | 3d8 | 19–20/×2 | 120 ft. | P | 1 | 0 | 2 | |
Large Indirect-Fire Siege Engines | |||||||||
Catapult, light | 550 gp | 4d6 | ×2 | 150 ft. | (50 ft. min.) | B | 2 | 2 | 3 |
Huge Direct-Fire Siege Engines | |||||||||
Ballista, heavy | 800 gp | 4d8 | 19–20/×2 | 180 ft. | P | 3 | 2 | 3 | |
Firedrake | 4,000 gp | 6d6 | — | — | fire | 3 | 2 | 5 | |
Huge Indirect-Fire Siege Engines | |||||||||
Catapult, standard | 800 gp | 6d6 | ×2 | 200 ft. (100 ft. min.) | B | 3 | 2 | 3 | |
Springal, arrow | 1,000 gp | 3d8 | ×3 | 100 ft. (50 ft. min.) | P | 3 | 2 | 3 | |
Other | |||||||||
Corvus | 100 gp | — | — | — | — | 1 | — | — |
Siege Engine Qualities
Siege engines are presented in the following format above.
Cost: This value is the siege engine’s cost in gold pieces (gp). The cost includes gear needed to work the engine as well as gear for upkeep. Typical ammunition costs and weights are given in the siege engine descriptions.
Damage: This entry gives the damage typically dealt by the siege engine. Unlike normal ranged weapons, siege engines deal full damage to objects. Siege engines do not deal sneak attack damage or any other kind of precision damage.
Critical: The entry for this column notes how the engine is used with the rules for critical hits (Core Rulebook 144). Unlike normal ranged weapons, siege engines can deal critical damage to objects as well as creatures.
Range: Any attack at a distance greater than that listed in this entry is penalized for range. Beyond this range, the attack or targeting check takes a cumulative –2 penalty for each full-range increment (or fraction thereof ) of distance to the target. Some siege engines have a minimum range for effectiveness, listed in parentheses after its range.
Type: Like weapons, siege engines are classified according to the type of damage they deal: B for bludgeoning, P for piercing, or S for slashing. Some siege engines deal energy damage. In those cases, the type of energy damage is listed instead.
Crew: This column gives the number of Medium creatures needed to properly operate the siege engine.
Aim: This column gives the number of full-round actions required to aim a siege engine. If the siege engine is being controlled by less than its normal crew complement, the number of actions it takes for the crew to aim the siege engine is doubled.
Load: This column gives the number of full-round actions required to load a siege engine.
Added from: Skull and Shackles Player's Guide