Owlbear Hartshorn
Owlbear%20Hartshorn.png

Owlbear Hartshorn CR 1
XP 400
Male human fighter 2
N Medium humanoid (human)
Init –1; Senses Perception –2
DEFENSE
AC 9, touch 9, flat-footed 9 (–1 Dex)
hp 24 (2d10+9)
Fort +5, Ref –1, Will –2; +1 vs. fear
Defensive Abilities bravery +1
Weaknesses blind in one eye
OFFENSE
Speed 30 feet
Melee unarmed strike +5 (1d3+3 nonlethal) or
club +5 (1d6+3)
Ranged barrel +1 (1d6+3) or
club +1 (1d6+3)
TACTICS
During Combat Owlbear fights with his fists, dealing nonlethal
damage until reduced to 15 hit points or fewer (see Morale
below). If grappled, he attempts to break the grapple, but
goes to back to using his fists as soon as he is free.
Morale If Owlbear is reduced to 15 hit points, Plugg hurls a
club in his direction. Owlbear naturally picks up the club
and continues the fight with the weapon. If reduced to 10
hit points or fewer, Owlbear cries and tries to back away,
but is pushed back into combat by Plugg and his mates.
STATISTICS
Str 17, Dex 8, Con 14, Int 4, Wis 6, Cha 10
Base Atk +2; CMB +5; CMD 14
Feats Catch Off-Guard, Intimidating Prowess, Throw
Anything, Toughness
Skills Climb +8, Intimidate +8
Languages Common
Other Gear handful of live crabs
SPECIAL ABILITIES
Blind in One Eye (Ex) A character who makes a DC 10
Perception or Sense Motive check notices that Owlbear is
blind in his left eye and very slow. If his opponent notices
this and attempts to fight Owlbear from that side, that PC
can make a DC 10 Acrobatics or Bluff check each round to
easily avoid Owlbear’s clumsy blows.
Development: If the PC defeats Owlbear, that character
gains a +2 circumstance bonus on all future checks
(Bluff, Diplomacy, Intimidate, or Perform) to inf luence
the NPCs on the ship for the remainder of the adventure.
This circumstance bonus stacks with other bonuses.
If the PC backs away when Owlbear does, he gains an
even more valuable boon—Owlbear’s friendship. The
towering hulk is not used to being treated with respect
and kindness, and becomes helpful in attitude to that PC
for the rest of the adventure. Although Owlbear is kept
belowdecks most of the time, he can be a useful ally when
the PCs mutiny at the end of the adventure.
Mr. Plugg keeps a close eye on the PCs, and if anyone attempts to fix the fight with magic, or if the PC fighting Owlbear draws a weapon, the offending character is given six lashes for the transgression. If the PCs kills Owlbear, the punishment is a dozen lashes with the cat.
Story Award: If Owlbear is defeated (or the PCs gain his
friendship), award the PCs his full XP value.

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