Riddleport Thief

Riddleport Thief CR 1

Human rogue 1
NE Medium humanoid
Init +6; Senses Listen +4, Spot +4
DEFENSE
AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 8 (1d6+2)
Fort +2, Ref +4, Will +0
OFFENSE
Spd 30 ft.
Melee rapier +1 (1d6+1/18–20) or sap +1 (1d6+1 nonlethal)
Ranged dagger +2 (1d4+1/19–20) or shortbow +2 (1d6/×3)
Special Attacks sneak attack +1d6
TACTICS
During Combat Thieves work with their allies, attempting to flank foes to maximize sneak attack opportunities. They fight with their backs to walls or other barriers whenever possible.
Morale A thief flees if brought below 4 hit points.
STATISTICS
Str 13, Dex 15, Con 14, Int 12, Wis 10, Cha 8
Base Atk +0; Grp +1
Feats Improved Initiative, Stealthy
Skills Bluff +3, Disable Device +5, Hide +8, Intimidate +3, Knowledge (local) +5, Listen +4, Move Silently +8, Open Lock +6, Sleight of Hand +6, Spot +4
Languages Common, Varisian
SQ trapfinding
Gear leather armor, rapier, daggers (4), shortbow with 20 arrows, 2d6 gp

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