Rosie Cusswell

Short but fierce, Rosie Cusswell has more muscles than most of the crew, and a fouler mouth than all of them put together. Rosie is from Port Peril, and like the PCs was impressed onto the Wormwood’s crew. She has been on board 3 days and has already made her mark by threatening to chop off the hand of anyone who messes with her with her beloved handaxe. She has a healthy hatred of Mister Plugg and Master Scourge, who did not take her threats kindly.
Rosie loathes the attention of Conchobhar Turlach Shortstone, but secretly quite likes his style. Like many halflings, Rosie loves food, drink, and tall tales; anyone who provides her with them gains a +2 bonus on all checks made to influence her. At the start of the adventure, Rosie is missing her fiddle, and has been unable to convince the quartermaster Cut-Throat Grok to give it back to her (having lost her temper when initially trying to do so). Any PC who can get Rosie’s fiddle back becomes her firm friend, and her attitude to that character permanently changes to helpful.
Job: swab
Initial Attitude: indifferent
Current Attitude: Indifferent, Friendly (Caleb)

Rosie Cusswell CR 1


XP 400
Female halfling fighter 2
CN Small humanoid (halfling)
Init +6; Senses Perception +1
AC 15, touch 13, flat-footed 13 (+2 armor, +2 Dex, +1 size)
hp 17 (2d10+2)
Fort +4, Ref +3, Will +0; +3 vs. fear
Defensive Abilities bravery +1
Speed 25 feet
Melee mwk handaxe +7 (1d4+3/×3)
Ranged sling +5 (1d3+3)
During Combat Rosie likes to tumble through fights to gain the advantage. She is fearless and fierce in battle unless alone, in which case she fights from a position of strength and safety.
Morale Rosie withdraws from combat if reduced to fewer than 5 hit points. If cornered, she fights to the death.
Str 16, Dex 14, Con 10, Int 10, Wis 8, Cha 10
Base Atk +2; CMB +4; CMD 16
Feats Fleet, Improved Initiative, Power Attack
Skills Acrobatics +4, Climb +9, Intimidate +4, Perception +1, Perform (string) +1, Profession (sailor) +3, Stealth +6
Languages Common, Halfling
Combat Gear potion of cure light wounds, potion of invisibility;
Other Gear leather armor, masterwork handaxe, sling with 20 bullets in a leather purse, 3-pint drinking stein with a silver lid depicting halflings riding dire badgers and slaughtering goblins (worth 25 gp), long red silk scarf, masterwork fiddle (currently stored in area A9); Locker 2 flasks of acid, 2 flasks of alchemist’s fire, tanglefoot bag, 30 feet of silk rope

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